Unleash your skills as you compete to match your responses with the Jiber's in this clever word association challenge. Each round brings a new term generated by the device, and it's up to you to write down your best responses. Will you jibe with the Jiber and their unexpected answers?
With various types of rounds, including Double Points and Bullseye, the game keeps you on your toes and ensures unpredictable twists and turns. Plus, spice up the competition with the optional drinking game variant for added excitement and laughter.
How to Play
Gather the necessary materials: You'll need pens, paper, and a device (e.g., mobile, tablet, or laptop) to run the game.
Terms: Each round, the device generates a word called the "term." For example, if the term is "ball," you'll write down words that relate to "ball," such as "round," "beach," and "sphere."
Responses: A response is the word or sequence of words you write down that associate with the term. For instance, if the term is "Nike," your responses could be "Air Jordan," "Sport," and "Just do it."
Scorekeeper: Designate a player as the scorekeeper who tallies the scores after each round and declares the winner at the end of the game.
The Jiber: Each round, a new player becomes the "Jiber" starting with the oldest player, then around the table in a clockwise direction. The Jiber's responses will be read out loud at the end of the round.
Terms & Responses:
The game generates a new term each time the "New Round" button is pressed, along with the type of round it will be.
The type of game determines the number of responses that can be used by the players and the Jiber.
Players aim to choose responses that match the Jiber's responses, while the Jiber tries to write down responses the other players will use.
A response can contain as many words as desired and can be spelled differently as long as they sound the same when vocalized (e.g., "Dr Dre" vs. "Doctor Dre").
Players cannot use the term itself as their response. Additionally, they cannot repeat terms from previous rounds or use words from the term it is made up of (e.g., "bounce" and "bounce").
Plural and singular forms of a response can jibe (e.g., "chook" and "chooks").
The Jiber and the players who jibe with the Jiber the most in a round earn points. For example, if two players jibe twice with the Jiber, they and the Jiber each score 40 points for two jibes. Players who jibed only once in that round did not receive any points.
Scoring depends on the type of round:
Double Points: In this round, players and the Jiber who have the most jibes score double points.
Triple Points: Similar to the Double Points round, but scores are tripled.
Bullseye: The scores of all players who jibe and the Jiber are added up collectively, and each player who jibed and the Jiber receives that cumulative score.
If there are no jibes in a round, the Jiber loses 50 points. Players cannot go into negative points (e.g., if a player is on 40 points and loses 50 points, they go back to zero).
The game requires three or more players.
The oldest player starts as the Jiber.
The Jiber controls the device and passes it around. Alternatively, one player can control the device throughout the game (better for larger devices like a laptop).
The controller of the device initiates the game by pressing the "New Round" button. When prompted they must read out the term for the round written on the screen.
Players begin writing their responses only after being audibly prompted by the device.
The round ends when everyone is prompted to put down their pens.
The Jiber reads out their responses at the end of the round. And players signal if they jibed on a response. Then the scorekeeper totals the scores of the Jiber and the player/s who jibed most.
After each round, the Jiber passes the device to the player sitting to their right, becoming the new Jiber.
Each player starts with zero points.
The game ends after a designated number of times around the table with a minimum of one go around the table so everyone gets a turn at being the Jiber.
🍺 Drinking Game:
In a drinking game variant, players take a sip for every time they don't jibe in a round. This rule applies to both players and Jibers.
Players take an extra sip if they do not jibe in a round at all. This includes a bullseye round where if a player does not jibe, they take two sips. If a Jiber doesn't score on his round, he must finish his or her drink.
🎁 Kris Kringle Rules:
The number of presents should match the number of players. At the start of the game, the presents are set aside. Each player can only possess one present at a time. Whenever the Jiber scores, they can select a present. If they already have a present, they can choose to keep it or swap it for another player's present or an unclaimed present.
If the Jiber scores 50 points or more in any round, they can choose one of four actions:
Swap two other players' presents with each other.
Swap their own present with another player's present.
Give an unclaimed present to another player or themselves.
Open their own present (this does not mean they own it; it remains in the game).
After the game ends, the winner can choose to keep their present or swap it with another player's present. They can also swap two other players' presents.
If there are multiple winners, each winner has the right to refuse the removal of the present they have chosen.
The player(s) who come in second also have the right to refuse their present but have no swapping power.
The player(s) who come second to last at the end of the game must either do the dishes or buy pizza.